My Hero: One’s Justice

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My Hero: One’s Justice

How does one of the most popular Shonen Anime in recent memories translate into a 3D fighter? Find out below as we look in-depth into the first main stream My Hero Academia game.


We’ll start with the most pressing point and one fans will eagerly look into. Does the story mode accurately portray the source material? How can you transfer the sheer wackiness and ingenuity the anime represents into a video game format.  In short yes and no.

My Hero: One’s Justice tells the story of Izuku Midoriya, otherwise known as Deku as he journeys from a normal human with no powers (labled quirks in the anime and game) to embodying his favourite Hero All Might ready to save the world from the villainous Tomura Shigaraki and his organisation of Villains shadowed by the ever present entity All for One. This is a very deep but wacky anime that fans will be pleased to see is expertly represented within this game.

However… while fans may very well enjoy it they will be hard pressed to not notice the glaring issues with the story mode, for newcomers to the series and the game players will notice that for some reason the developer Byking has decided to not tell the story from the beginning of the anime series. But to start the story mode from the ending of season 2, moving to resolve the plot within the middle of season 3. This is truly a very strange move cutting out most of the first season and a half in favour of getting to the more action driven portions of the show and this is where the story mode falls flat on its head. It is by no means bad and represents its source material excellently but removing most of the build up, along with having the experience heavily regulated to a very super short abridged version before combat or even just a pure cut scene really brings the experience down.

Negativity aside this is one beautiful game when the action starts going, every characters quirks from All Might’s blinding speed and sheer power to Kirishima’s super armour shrugging off attacks. Every single move has weight and impact, it’s thoroughly satisfying to place each cast member into battles that in canon they would not be able to compete in. Every character is very well designed and represented as each comes with their own unique feature present in the anime, from main character Deku’s burnt fingers due to using his power to Denki devolving into a giggling mass after overcharging himself too much.

As this is a fighting game I will touch briefly on the combat, One’s Justice is an incredibly easy game to pick up and play. While each character has their own quirks and styles from zoning characters to rush down they all operate in the same way. There is very little button management to worry about, this will make new comers and veterans appreciate the ease of use and ability to learn a game that is extremely fast. When it comes to combat there are two different modes, Manual which allows you more freedom of movement and the ability to discover your own combos along with what was dubbed as Normal mode. Normal mode really shows the negative side of the combat after repeated uses as auto combos are achieved simply by mashing the same button over and over again which makes the game much easier. You may ask ”Why not just play manual all the time”? to which I would answer that the Auto combos are simply so strong in game currently that there is zero incentive to learn anything more.

Mission Mode:

Mission Mode is the alternative mode included within the game, this is where the game really shines from a solo player experience. Much like the story mode it is short and to the point consisting of six different maps along with a Score Attack mode which can be done within a lunch break. This however doesn’t detract from the wealth of different  types of missions, that are represented by instances such as regaining health over time or have reduced damage dealt to opponents’. Mission Mode is in my eyes the best way that this game can showcase it’s incredibly fast and ”quirky” combat as while I was not a fan of how quickly matches could end in story mode My Hero – One’s Justice Mission mode flips that notion on its head and attempts to stretch the matches to its full extend.

During Mission mode players will be able to choose from three characters that gradually level up upon successful mission clears, this increases the characters overall stats and damage which shows a natural progression as player level increases so does the difficulty,  difficulty of mission mode shows itself early damage is not fully recovered between each mission within a map, this is somewhat alleviated by the addition of various food items that players can use to recover HP, Increase the Plus Ultra gauge or increase overall damage


Unlike previous Shonen anime titles One’s Justice knows how to ramp up the wacky factor, as you progress through the Story and Mission Modes players unlock alternative outfits, as well as multiple recolored items based on both points and mission rankings with S being the highest possible reward. Now most games with this kind of customization you’d think that certain unlocks can only be used by each individual character, this is not the case in One’s Justice the level of customization is thoroughly pleasing to see and shows that the developers really want to bring the feeling of this anime to the for-front.  Did you unlock a sword for the villainous Hero-killing character Stain but feel he needs a more friendly appearance? no problem throw one of the many item unlocks from any of the existing U.A students  and turn a once utterly terrifying character into just a regular high school student. It’s both pleasing and comical what you are able to piece together from this truly expansive customization suite.


The obvious comparison has to be made here, as negative as it may sound My Hero: One’s Justice plays extremely similar to other shonen titles the most prominent being the Naruto series especially the more recent Ninja Storm entries, if you’ve played any of these games in the past you’ll find One’s Justice to be incredibly easy to pick up and play. Does that mean One’s Justice is just a Storm game with a fresh coat of paint? No I thoroughly enjoyed One’s Justice from it’s over the top characters, the lightning fast experience and even the somewhat awkwardly handled wall running mechanic had its merits.

Once the Online portion of the game is present I will return to enjoy the crazy over the top nature that this game and anime presents to not only fans of the anime but newcomers also.  Overall for a first attempt, One’s Justice has placed itself firmly in a well established ground for both new-comers and fans of the anime and I hope future games continue to expand on this formula.

Det Bra

  • Very detailed and pleasing to play
  • Good understanding of source material
  • Quirks are well represented in-game

Det Dåliga

  • Short matches
  • Endless loading screens
  • Short game in general

Skriven av: Steve Gilman